Audacious Software for Awesome Entertainers

The HUB® from Showstorm® is a state of the art pre-configured hardware solution housing a suite of software tools that helps professional entertainers deliver a first class show either from a touchscreen or via a tablet.

This powerful tool leverages the ability to maximise the customer experience and can generate a significant increase in revenue.

The HUB comes pre-installed with the Showstorm Conductor™ a compendium of premium licensed content and show tools and can also be utilised to power your complete DJ and Karaoke solution.

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Quizstorm

The Resource Behind the Show

Showstorm Conductor

The Showstorm Conductor™

The Showstorm Conductor™ is the central software console that allows users to access all our show tools and the vast Quizstorm library seamlessly and is designed to be used how and where you want to use it effortlessly via a touchscreen or tablet.

Each clients console comes complete with your own beautifully branded HD content.

Every Conductor is set up to each clients exact requirements, the Conductor is YOUR unique control panel for The HUB

Quizstorm LibraryClick Here to Browse the Quizstorm Content library

What is Quizstorm?

  • A vast and regularly updated multimedia library forms the Quizstorm resource in the HUB.
    Comprising of licensed pictures, music and film content all accompanied with preloaded questions and answers of varying difficulty.
    Supplied with multi language support and additional WIKI material for infinite question combinations.

  • Wireless Buzzers The conductor can control up to 20 fully customisable wireless buzzers with player/team screen names, wide choice of buzzer sounds or use our compatible downloadable App.

  • Digital Scoreboards Keep track of the scores with a fully customisable onscreen digital scoreboard.

  • Countdown Clocks to pile on the pressure with a selection of dynamic countdowns.

  • Pre & Post Show Screens with Bespoke Branding, so your audience will always be in the know

  • Ad Screens to promote you events and promotions with this powerful customisable feature.

  • Autocredits to add your own rolling credits after your show to give credit...where credit is due.
  • What else is included?

    Also included is Showstorms unique Multilingual Bingo Caller which can call numbers in English, French, Spanish, German, Italian, Japanese, Chinese and Arabic, complete with full branded production intro and music stings, there is simply no other Bingo software like it.

    The Showstorm Conductor also comes with our own range of high quality Gameshow Formats as well as the option for Branded TV Gameshows

    Gamestorm

    The Innovation Behind the Show

    about

    High Production Value Gameshow Formats

    As well as having a number of unique in-house gameshow software packages that are perfect for use in a live show environment and can be branded for your venue, Showstorm are proud to also be able to offer our clients a selection of real TV branded Gameshows under license.

    Showstorm have created unique software programs for some classic TV favorites that are approved and specifically designed for LIVE shows.

    Deal or No Deal

    This format is played in the round, the game is a simple game of chance and nerve, it features a single contestant trying to beat the Banker, as they open 22 identical sealed red boxes assigned to potential contestants in an order of their choosing. The boxes contain randomly assigned sums of money inside ranging from 1p to £250,000. (For our LIVE version these amounts can be changed)

    The contestant is selected at the beginning, bringing their box to the chair. As the boxes are opened over a number of rounds, the Banker makes offers of real money to gain possession of their box. The gameplay is coordinated by the host, who communicates with the unseen banker by telephone. Contestants can either 'deal' to take the money, or play to the end, settling on the amount in their box.

    Deal or No Deal

    This format is played in the round, the game is a simple game of chance and nerve, it features a single contestant trying to beat the Banker, as they open 22 identical sealed red boxes assigned to potential contestants in an order of their choosing. The boxes contain randomly assigned sums of money inside ranging from 1p to £250,000. (For our LIVE version these amounts can be changed)

    The contestant is selected at the beginning, bringing their box to the chair. As the boxes are opened over a number of rounds, the Banker makes offers of real money to gain possession of their box. The gameplay is coordinated by the host, who communicates with the unseen banker by telephone. Contestants can either 'deal' to take the money, or play to the end, settling on the amount in their box.

    Deal or No Deal

    This format is played in the round, the game is a simple game of chance and nerve, it features a single contestant trying to beat the Banker, as they open 22 identical sealed red boxes assigned to potential contestants in an order of their choosing. The boxes contain randomly assigned sums of money inside ranging from 1p to £250,000. (For our LIVE version these amounts can be changed)

    The contestant is selected at the beginning, bringing their box to the chair. As the boxes are opened over a number of rounds, the Banker makes offers of real money to gain possession of their box. The gameplay is coordinated by the host, who communicates with the unseen banker by telephone. Contestants can either 'deal' to take the money, or play to the end, settling on the amount in their box.

    Deal or No Deal

    This format is played in the round, the game is a simple game of chance and nerve, it features a single contestant trying to beat the Banker, as they open 22 identical sealed red boxes assigned to potential contestants in an order of their choosing. The boxes contain randomly assigned sums of money inside ranging from 1p to £250,000. (For our LIVE version these amounts can be changed)

    The contestant is selected at the beginning, bringing their box to the chair. As the boxes are opened over a number of rounds, the Banker makes offers of real money to gain possession of their box. The gameplay is coordinated by the host, who communicates with the unseen banker by telephone. Contestants can either 'deal' to take the money, or play to the end, settling on the amount in their box.

    The Weakest Link

    This format features a team of contestants who take turns answering general knowledge questions. The object of each round is to create a chain of consecutive correct answers to earn an increasing amount of money for a communal pot within a specific time limit. The number of "links" in a chain are equal to the number of the contestants at the start of the show. An incorrect answer breaks the chain and loses all the money accumulated up to that point; however, a contestant can say "bank" prior to their question being asked, the accumulated money is stored, and the chain resets to zero.

    Money not banked is lost at the end of a round. The round ends if time expires, or if the team successfully banks the maximum amount for the round before time runs out (if the team already has one chain banked and then banks the target in the next chain, the bank is augmented to the target amount). If a host is in the middle of asking a question when time runs out, the question is left uncompleted; however, if the host completes the question when time runs out, whether the contestant is able to answer correctly or not, the host gives the correct answer.

    The Weakest Link

    This format features a team of contestants who take turns answering general knowledge questions. The object of each round is to create a chain of consecutive correct answers to earn an increasing amount of money for a communal pot within a specific time limit. The number of "links" in a chain are equal to the number of the contestants at the start of the show. An incorrect answer breaks the chain and loses all the money accumulated up to that point; however, a contestant can say "bank" prior to their question being asked, the accumulated money is stored, and the chain resets to zero.

    Money not banked is lost at the end of a round. The round ends if time expires, or if the team successfully banks the maximum amount for the round before time runs out (if the team already has one chain banked and then banks the target in the next chain, the bank is augmented to the target amount). If a host is in the middle of asking a question when time runs out, the question is left uncompleted; however, if the host completes the question when time runs out, whether the contestant is able to answer correctly or not, the host gives the correct answer.

    The Weakest Link

    This format features a team of contestants who take turns answering general knowledge questions. The object of each round is to create a chain of consecutive correct answers to earn an increasing amount of money for a communal pot within a specific time limit. The number of "links" in a chain are equal to the number of the contestants at the start of the show. An incorrect answer breaks the chain and loses all the money accumulated up to that point; however, a contestant can say "bank" prior to their question being asked, the accumulated money is stored, and the chain resets to zero.

    Money not banked is lost at the end of a round. The round ends if time expires, or if the team successfully banks the maximum amount for the round before time runs out (if the team already has one chain banked and then banks the target in the next chain, the bank is augmented to the target amount). If a host is in the middle of asking a question when time runs out, the question is left uncompleted; however, if the host completes the question when time runs out, whether the contestant is able to answer correctly or not, the host gives the correct answer.

    The Weakest Link

    This format features a team of contestants who take turns answering general knowledge questions. The object of each round is to create a chain of consecutive correct answers to earn an increasing amount of money for a communal pot within a specific time limit. The number of "links" in a chain are equal to the number of the contestants at the start of the show. An incorrect answer breaks the chain and loses all the money accumulated up to that point; however, a contestant can say "bank" prior to their question being asked, the accumulated money is stored, and the chain resets to zero.

    Money not banked is lost at the end of a round. The round ends if time expires, or if the team successfully banks the maximum amount for the round before time runs out (if the team already has one chain banked and then banks the target in the next chain, the bank is augmented to the target amount). If a host is in the middle of asking a question when time runs out, the question is left uncompleted; however, if the host completes the question when time runs out, whether the contestant is able to answer correctly or not, the host gives the correct answer.

    The Weakest Link

    This format features a team of contestants who take turns answering general knowledge questions. The object of each round is to create a chain of consecutive correct answers to earn an increasing amount of money for a communal pot within a specific time limit. The number of "links" in a chain are equal to the number of the contestants at the start of the show. An incorrect answer breaks the chain and loses all the money accumulated up to that point; however, a contestant can say "bank" prior to their question being asked, the accumulated money is stored, and the chain resets to zero.

    Money not banked is lost at the end of a round. The round ends if time expires, or if the team successfully banks the maximum amount for the round before time runs out (if the team already has one chain banked and then banks the target in the next chain, the bank is augmented to the target amount). If a host is in the middle of asking a question when time runs out, the question is left uncompleted; however, if the host completes the question when time runs out, whether the contestant is able to answer correctly or not, the host gives the correct answer.

    Family Fortunes

    Two family teams, each with five members, would be asked to guess the results of surveys, in which 100 people would be asked open ended questions (e.g. "we asked 100 people to name something associated with the country Wales" or "we asked 100 people to name a breed of dog"). Although rarely acknowledged in the show, the 100 people surveyed would invariably be audience members who had volunteered prior to the show.

    Each round begins with a member of each team (in rotation, meaning all players did this at least once) approaching the podium. As the question was read, the first of the two nominees to hit a buzzer gives an answer. If this is not the top answer, the other nominee is asked. The team with the higher answer then chooses whether to "play" the question, or "pass" control to the other team (in reality, the teams rarely chose to pass).

    Family Fortunes

    Two family teams, each with five members, would be asked to guess the results of surveys, in which 100 people would be asked open ended questions (e.g. "we asked 100 people to name something associated with the country Wales" or "we asked 100 people to name a breed of dog"). Although rarely acknowledged in the show, the 100 people surveyed would invariably be audience members who had volunteered prior to the show.

    Each round begins with a member of each team (in rotation, meaning all players did this at least once) approaching the podium. As the question was read, the first of the two nominees to hit a buzzer gives an answer. If this is not the top answer, the other nominee is asked. The team with the higher answer then chooses whether to "play" the question, or "pass" control to the other team (in reality, the teams rarely chose to pass).

    Family Fortunes

    Two family teams, each with five members, would be asked to guess the results of surveys, in which 100 people would be asked open ended questions (e.g. "we asked 100 people to name something associated with the country Wales" or "we asked 100 people to name a breed of dog"). Although rarely acknowledged in the show, the 100 people surveyed would invariably be audience members who had volunteered prior to the show.

    Each round begins with a member of each team (in rotation, meaning all players did this at least once) approaching the podium. As the question was read, the first of the two nominees to hit a buzzer gives an answer. If this is not the top answer, the other nominee is asked. The team with the higher answer then chooses whether to "play" the question, or "pass" control to the other team (in reality, the teams rarely chose to pass).

    Family Fortunes

    Two family teams, each with five members, would be asked to guess the results of surveys, in which 100 people would be asked open ended questions (e.g. "we asked 100 people to name something associated with the country Wales" or "we asked 100 people to name a breed of dog"). Although rarely acknowledged in the show, the 100 people surveyed would invariably be audience members who had volunteered prior to the show.

    Each round begins with a member of each team (in rotation, meaning all players did this at least once) approaching the podium. As the question was read, the first of the two nominees to hit a buzzer gives an answer. If this is not the top answer, the other nominee is asked. The team with the higher answer then chooses whether to "play" the question, or "pass" control to the other team (in reality, the teams rarely chose to pass).

    Adstorm

    The Revenue Behind the Show

    Training

    The People Behind The Show

    Whatever the specific requirements for your HUB, it will come fully backed by our experienced Showstorm team and their resources.

    Our service level starts at Gold, we only work with clients who are looking to deliver the best entertainment possible, it is not always about the budget, but the desire to do the best you can within that budget, the HUB and Showstorm's expertise will help you leverage your budget to acheive your vision.

    DJ

    The Beats Behind the Show

    Virtual DJ

    DJ & Karaoke Software

    The HUB has the power to not only run all of Showstorms software tools but we can also configure your system with your prefered DJ and Karaoke Solutions, as part of our service we will also help you effectively organise your music library so that even novices will be able to rock the house with the right tunes at the right time.

    Music & Karaoke Libraries

    The HUB has the capacity and is specifically designed to securely hold and protect from copying all of your music and karaoke libraries. Showstorm can also help you source properly licenced content to fit your budget and deliver regular updates to your system.

    Demonstration

    Arrange a HUB Demo

    We are now booking a limited number of seats for our Spring Showcase 2017 for the private reveal of ZEUS.
    Consultancy for inclusion in our HUB programme for 2017 can now be booked by phoning:

    +44 (0) 208 123 3453